
RYZOM BATTLESTATION REDDIT PATCH

landmarks_avatar.xml landmarks saved on your map.groups_avatar.xml jewels/armor/tools groups.keys_avatar.xml has keyboards shortcuts and macros.So by now more people may be running servers with the NeL engine, some with Ryzom, some with other game(s).Here are the main file to backup (where avatar is the name of your toon): There also is a fully open source game being written based on Ryzom's source code: Tempest in the Aether. Meanwhile, the Ryzom Core development website moved to and Matt Raykowski posted a great write-up of where Ryzom stores all its data which is extremely helpful in running your own server. This is relevant to this question because it hints to the complexity and cost of running a server publicly. The reason given was the financial costs of running a second server to host those Ring instances. Shortly after the merge an official announcement followed, shutting down the Ryzom Ring - support for player created content. After some initial issues of the merge have been sorted through, active roleplay picks up again. The one remaining server has a much higher population than any single one had in 2012. In September 2012 the game saw a server merge.
RYZOM BATTLESTATION REDDIT UPDATE
Update Mar 2013 (some of which might be slightly off-topic): Maybe a chinese server would be a good add-on, tapping into the potential fan-developers there. The Language barrier is a good reason for the three servers we have right now.

RYZOM BATTLESTATION REDDIT CODE
These servers are not released to the public for various reasons (dividing up the community, maintenance work required, support work required, open and unconstructive criticism etc.)Įven the source code is open I believe it is essential to the Ryzom game to keep the player base united on as few servers as possible. Thaxl on Leanon) posted that they have developed their own extensions to the world and are privately running their own server.

If you follow the Ryzom forums then you might have noticed the odd post in the past weeks where characters (e.g. While this has more benefits imho than drawbacks, the one obvious drawback is that "fan servers" would divide up that small number even more. As much as I love Ryzom, the problem - and the benefit - it had over the past few years is that there are not as many players on the world as in the "big" online games.
